FAQ Contents Arcanum
Ver. 1.0, March 2000
- I. Introduction
- II. Contents
- III. Magic and Technology
- How do magic and technology work in Arcanum?
How does a character's magical or technological aptitude affect skills used on that character?
How many spells are there?
How does spell casting work in Arcanum?
What can a technologist make?
Will there be healing potions or salves?
What magical items are in Arcanum? - IV. Character Creation
- Are there character classes in Arcanum?
What stats influence fatigue? How important are those stats to a mage?
How do I add my own custom portrait to the player characters?
Is there a way to implement both small and large sizes of the portrait images into the game to avoid picture distortion? - V. Non-Player Characters, Followers, and Dialog
- Can you get dead party members back?
How does dialog work?
What can scripts test against in dialog?
Will NPCs get in your way? - VI. Multiplayer
- Can you set up a dedicated server?
Can you play turn-based in multiplayer?
How many people can play at once in multiplayer?
Can you join a game in progress?
What happens when I die in multiplayer?
Can players form parties?
Do players have to stay together in one location?
Can you bring characters from game to game in multiplayer?
Will all my items come into the game with me when I join a game?
How complex is setting up a server?
How do I join a game?
How do I get new multiplayer modules? - VII. Combat
- Can you pick up arrows that miss?
Can anyone use any weapon?
How will turn-based and real-time combat work?
When the game is set to turn-based mode, will enemies trigger turn-based mode?
What types of attacks do weapons have?
Can you cut off body parts of enemies?
Can you chase down enemies that run away?
Will the death sequences be as gory as in Fallout? - VIII. General
- When will Arcanum be available for purchase?
What kind of vehicles/etc. are in Arcanum?
What kinds of creatures inhabit Arcanum? - IX. World Editor
- How many different objects are there that you can place in the game?
Describe the different categories of objects. For example, are there different characters/monsters/building types/chests that you can choose from?
What kinds of properties can you specify for an object? For example, how can you specify that a door is locked but the windows are open?
Can you assign behaviors to characters and monsters? What kinds?
How can you affect the environment when creating maps?
What kinds of environments are there to create maps with?
Are these the same tools you are using to create the game?
Did you design the editor with consumers in mind? For example, have you built documentation into the scripts, help buttons, etc?
How long will it take a typical level designer to create a relatively simple hack-n-slash dungeon?
What about a more complex module with a few side quests?
Can users design their own graphics?
What portion of the Arcanum fan base do you expect to use the editor?
Can you edit the maps that ship with the game?
How will Troika and Sierra support module designers? Will there be an outreach to foster the community?
How big are completed maps, in bytes?
Can users edit other things, like sounds, texts, quests, etc.?